Multiplayer rules for 4 Players

Tornado Tag Team Match

The First team to score a fall wins the match.

No counts, no DQ however if there are count outs and DQ’S see below.

Count Out: Both on either players turn, both team members must have no cards in their hand and deck to win by count out.

If a player is disqualified both players lose the match.

DOUBLE TEAM in effect.

PROTECTING PLAYER in effect.

SAVE ROLLS in effect.


Additional Rules:


******* SEPARATE IN PLAY PILE RULES ARE IN EFFECT IN MULTIPLAYER MATCHES!

Separate in play piles - When playing a card you must declare which player you are attacking, you have a separate in play pile for each opponent you play against. Cards in play against a specific opponent only interact with that opponent. 

All players roll for a TURN ROLL, the highest roll takes the the turn. In the case where two team members have the highest roll, both players draw a card but they must choose who starts the turn.

DOUBLE TEAM: If two team members roll the same skill for a TURN ROLL , they can choose to high five, fist bump, or too sweet in order to combine their turn roll an attack any opposing player’(s) in the order of their choosing. When a FINISH card is played resolve any FINISH, then the second double teaming player plays a card.

***If you double team with a player you may still stop his played card and PROTECT the other player or SAVE the other player. See below.


PROTECTING another player: If another player does not stop a card played, you may stop the played card, after you do resolve ALL effects from the card you must bury your entire hand. 


SAVE ROLL: When another player rolls for a BREAKOUT ROLL, you may roll a SAVE ROLL with that player. If the SAVE ROLL matches the SKILL of the BREAKOUT ROLL add the total of the SAVE ROLL to the BREAKOUT ROLL. 







Fatal Four way Match: Elimination 

BUMP OUT RULE IS IN EFFECT

SEPERATE IN PLAY PILES

TEAM UP RULE IS IN EFFECT

DQ in effect

No Count Outs


Elimination: When a players loses by pin fall or disqualification they are eliminated from game and the match continues. There are no count outs in Elimination match.

******* SEPARATE IN PLAY PILE RULES ARE IN EFFECT IN MULTIPLAYER MATCHES!

Separate in play piles - When playing a card you must declare which player you are attacking, you have a separate in play pile for each opponent you play against. Cards in play against a specific opponent only interact with that opponent. 

BUMP OUT RULE: When any number of players roll the same number (not SKILL), their TURN ROLLS are considered 0. If all players BUMP OUT to 0 all players draw a card as if a normal BUMP occurred. 

******* IN ANY MATCH WITH 3 OR MORE ACTIVE OPPONENTS THE BUMP OUT RULE IS IN EFFECT, FATAL 4, BATTLE ROYAL.

TEAM UP RULE: When a player rolls for a FINISH ROLL you may choose to TEAM UP with them, if you do when they roll the FINISH you also roll a TEAM UP ROLL, if you roll the same SKILL, you add +1 to the FINISH ROLL. When a player TEAM’S UP with a FINISH ROLL that TEAM UP roller discards their cards from play as if they played a FINISH.


******* IN ANY MATCH WITH 3 OR MORE ACTIVE OPPONENTS THE TEAM UP RULE IS IN EFFECT, FATAL 4, BATTLE ROYAL.


PROTECTING another player: If another player does not stop a card played, you may stop the played card, after you do you must bury your entire hand. 


SAVE ROLL: When another player rolls for a BREAKOUT ROLL, you may roll a SAVE ROLL with that player. If the SAVE ROLL matches the SKILL of the BREAKOUT ROLL add the total of the SAVE ROLL to the BREAKOUT ROLL. 





Fatal Four way Match: First fall 

BUMP OUT RULE IS IN EFFECT

TEAM UP RULE IS IN EFFECT

SEPERATE IN PLAY PILES

No Disqualifications


First Fall : The First player to score a pin fall wins the game, there are no DISQUALIFICATIONS in first fall.

BUMP OUT RULE: When any number of players roll the same number (not SKILL), their TURN ROLLS are considered 0. If all players BUMP OUT to 0 all players draw a card as if a normal BUMP occurred. 

******* IN ANY MATCH WITH 3 OR MORE ACTIVE OPPONENTS THE BUMP OUT RULE IS IN EFFECT, FATAL 4, BATTLE ROYAL ECT.

******* SEPARATE IN PLAY PILE RULES ARE IN EFFECT IN MULTIPLAYER MATCHES!

Separate in play piles - When playing a card you must declare which player you are attacking, you have a separate in play pile for each opponent you play against. Cards in play against a specific opponent only interact with that opponent. 

TEAM UP ROLL, if you roll the same SKILL, you add +1 to the FINISH ROLL. When a player TEAM’S UP with a FINISH ROLL that TEAM UP roller discards their cards from play as if they played a FINISH.

******* IN ANY MATCH WITH 3 OR MORE ACTIVE OPPONENTS THE TEAM UP RULE IS IN EFFECT, FATAL 4, BATTLE ROYAL.


PROTECTING another player: If another player does not stop a card played, you may stop the played card, after you do you must bury your entire hand. 


SAVE ROLL: When another player rolls for a BREAKOUT ROLL, you may roll a SAVE ROLL with that player. If the SAVE ROLL matches the SKILL of the BREAKOUT ROLL add the total of the SAVE ROLL to the BREAKOUT ROLL.