Birdcage Match Rules
The Birdcage stipulation is made for up to 6 competitors to participate.
6 Random Competitor Sets and their finishes
162 preset Supershow cards (6 of each number 1-27)
6 entrant number cards
8 birdcage crowd meter cards
BUMP OUT RULE IS IN EFFECT
SEPARATE IN PLAY PILES
TEAM UP RULE IS IN EFFECT
DQ in effect
No Count Outs
Elimination: When a players loses when the fail to Breakout of a Finish
******* SEPARATE IN PLAY PILE RULES ARE IN EFFECT IN MULTIPLAYER MATCHES!
Separate in play piles - When playing a card you must declare which player you are attacking, you have a separate in play pile for each opponent you play against. Cards in play against a specific opponent only interact with that opponent.
BUMP OUT RULE: When any number of players roll the same number (not SKILL), their TURN ROLLS are considered 0. If all players BUMP OUT to 0 all players draw a card as if a normal BUMP occurred.
TEAM UP RULE: When a player rolls for a FINISH ROLL you may choose to TEAM UP with them, if you do when they roll the FINISH you also roll a TEAM UP ROLL, if you roll the same SKILL, you add +1 to the FINISH ROLL. When a player TEAM’S UP with a FINISH ROLL that TEAM UP roller discards their cards from play as if they played a FINISH.
******* IN ANY MATCH WITH 3 OR MORE ACTIVE OPPONENTS THE TEAM UP RULE IS IN EFFECT, FATAL 4, BATTLE ROYAL.
PROTECTING another player: If another player does not stop a card played, you may stop the played card, after you do you must bury your entire hand.
SAVE ROLL: When another player rolls for a BREAKOUT ROLL, you may roll a SAVE ROLL with that player. If the SAVE ROLL matches the SKILL of the BREAKOUT ROLL add the total of the SAVE ROLL to the BREAKOUT ROLL.
Randomly Deal out entry number cards to each participant, assign seating accordingly.
Make sure each player is aware of the special Bird Cage Match, Crowd Meter.
Separate each card by number into 27 piles by the card number in the bottom right hand corner of the card. You will have 27 piles of 6. Set those on the Birdcage ring mat
Place the 6 random Supershow Competitors in a pile on the mat as well.
Set the crowd meter aside.
Start the Draft
The person who randomly received entrant number 1 chooses the competitor pile. They Choose a Competitor set then they pass the remaining pile of competitors to the player to there right. That player chooses a Competitor and then passes the remaining cards to their right. This repeats until there are no Competitor sets to choose from or all players have a Competitor.
Entrant number 2 selects a pile of cards #1-27. They Choose a card from that number pile and then they pass the remaining pile to the player to there right. That player chooses a card and then passes the remaining cards to their right. This repeats until there are no cards left to pick.
This drafting repeats to the right until all piles of cards #1-27 have been drafted. At which point all players will have a competitor card and a full 1-30 card Supershow deck.
Starting the Match:
Entrant numbers 1 and 2 start the match inside the Birdcage. Both players draw 3 cards and have their first turn roll.
Increasing the Crowd Meter for new entrants
After 6 turn rolls, (bumps included) the Crowd Meter increases by 1, and the next lowest entrant number enters the birdcage during the next turn roll. When they enter the match, they draw additional cards and their first turn roll is +2 (as stated on the Birdcage Crowd Meter cards.) This is Crowd Meter is different then other crowd meters, it does not increase after a breakout or for any other reason at some levels.
Playing cards against each opponent and Eliminating opponents.
In a multiplayer match to keep track of which opponents you have played cards against you must keep your cards in separate in play piles. When you play a card, you must choose which opponent you would like to play it against. It is good practice to point your cards in the direction of the play you are playing them against. Cards in play against a opponent will only interact with cards in play against that opponent. For example, a card that says, “Draw 1 card for each you LEAD you have in play.” The player would only draw 1 card each LEAD in that in play pile.
You eliminate a player when you hit them with a FINISH card, and they do not BREAKOUT via Breakout Rolls. When a player is eliminated all cards in play for and against that player are placed in their owners discard pile. The Match continues as normal. When a player is the only competitor left in the match, they are the winner of the Birdcage.