RULES FOR 4 PLAYERS

Tornado Tag Team Match
The First team to score a fall wins the match.
Both on either players turn, both team members must have no cards in their hand and deck to win by count out.
If a player is disqualified both players lose the match.
DOUBLE TEAM in effect.
PROTECTING PLAYER in effect.
SAVE ROLLS in effect.

Additional Rules:

Separate in play piles - When playing a card you must declare which player you are attacking, you have a separate in play pile for each opponent you play against. Cards in play against a specific opponent only interact with that opponent. 
******* SEPARATE IN PLAY PILE RULES ARE ONLY IN EFFECT IN MATCHES THAT BEGIN WITH 2 ACTIVE OPPOSING PLAYERS. TORNADO TAG / HANDICAP MATCH, TRIPLE THREAT.


All players roll for a TURN ROLL, the highest roll takes the the turn. In the case where two team members have the highest roll, both players draw a card but they must choose who starts the turn.

DOUBLE TEAM: If two team members roll the same skill for a TURN ROLL , they can choose to high five, fist bump, or too sweet in order to combine their turn roll an attack any opposing player in the order of their choosing. When a FINISH card is played resolve any FINISH, then the second double teaming player plays a card.
***If you double team with a player you may still stop his played card and PROTECT the other player or SAVE the other player. See below.

PROTECTING another player: If another player does not stop a card played, you may stop the played card, after you do you must bury your entire hand. 

SAVE ROLL: When another player rolls for a BREAKOUT ROLL, you may roll a SAVE ROLL with that player. If the SAVE ROLL matches the SKILL of the BREAKOUT ROLL add the total of the SAVE ROLL to the BREAKOUT ROLL. 






Fatal Four way Match: Elimination
BUMP OUT RULE IS IN EFFECT
TEAM UP RULE IS IN EFFECT
DQ in effect
No Count Outs

Elimination: When a players loses by pin fall or disqualification they are eliminated from game and the match continues. There are no count outs in Elimination match.

BUMP OUT RULE: When any number of players roll the same number (not SKILL), their TURN ROLLS are considered 0. If all players BUMP OUT to 0 all players draw a card as if a normal BUMP occurred. 
******* IN ANY MATCH WITH 3 OR MORE ACTIVE OPPONENTS THE BUMP OUT RULE IS IN EFFECT, FATAL 4, BATTLE ROYAL, ENTER THE CHAMBER MATCH

TEAM UP RULE: When a player rolls for a FINISH ROLL or a BREAKOUT ROLL you may choose to TEAM UP with them, if you do when they roll the FINISH OR BREAKOUT ROLL, you also roll a TEAM UP ROLL, if you roll the same SKILL, you add the VALUES of the FINISH or BREAKOUT ROLL to the TEAM UP ROLL. When the TEAM UP roll matches with a FINISH roll or causes a BREAKOUT that TEAM UP roller discards cards their cards from play as if they played a FINISH or BROKE OUT. 

******* IN ANY MATCH WITH 3 OR MORE ACTIVE OPPONENTS THE TEAM UP RULE IS IN EFFECT, FATAL 4, BATTLE ROYAL, ENTER THE CHAMBER MATCH

PROTECTING another player: If another player does not stop a card played, you may stop the played card, after you do you must bury your entire hand. 

SAVE ROLL: When another player rolls for a BREAKOUT ROLL, you may roll a SAVE ROLL with that player. If the SAVE ROLL matches the SKILL of the BREAKOUT ROLL add the total of the SAVE ROLL to the BREAKOUT ROLL. 





Fatal Four way Match: First fall
BUMP OUT RULE IS IN EFFECT
TEAM UP RULE IS IN EFFECT
No Disqualifications

First Fall : The First player to score a pin fall wins the game, there are no DISQUALIFICATIONS in first fall.
BUMP OUT RULE: When any number of players roll the same number (not SKILL), their TURN ROLLS are considered 0. If all players BUMP OUT to 0 all players draw a card as if a normal BUMP occurred. 
******* IN ANY MATCH WITH 3 OR MORE ACTIVE OPPONENTS THE BUMP OUT RULE IS IN EFFECT, FATAL 4, BATTLE ROYAL, ENTER THE CHAMBER MATCH

TEAM UP RULE: When a player rolls for a FINISH ROLL or a BREAKOUT ROLL you may choose to TEAM UP with them, if you do when they roll the FINISH OR BREAKOUT ROLL, you also roll a TEAM UP ROLL, if you roll the same SKILL, you add the VALUES of the FINISH or BREAKOUT ROLL to the TEAM UP ROLL. When the TEAM UP roll matches with a FINISH roll or causes a BREAKOUT that TEAM UP roller discards cards their cards from play as if they played a FINISH or BROKE OUT. 

******* IN ANY MATCH WITH 3 OR MORE ACTIVE OPPONENTS THE TEAM UP RULE IS IN EFFECT, FATAL 4, BATTLE ROYAL, ENTER THE CHAMBER MATCH

PROTECTING another player: If another player does not stop a card played, you may stop the played card, after you do you must bury your entire hand. 

SAVE ROLL: When another player rolls for a BREAKOUT ROLL, you may roll a SAVE ROLL with that player. If the SAVE ROLL matches the SKILL of the BREAKOUT ROLL add the total of the SAVE ROLL to the BREAKOUT ROLL. 
 

Rules for 3 Players

Triple Threat Match Elimination:
NO COUNT OUTS
DQ is in Effect
SEPARATE IN PLAY PILES IN EFFECT
DOUBLE TEAMS IN EFFECT (MODIFIED SEE BELOW)
DOUBLE CLOTHESLINE IN EFFECT

Elimination: When a players loses by pin fall or disqualification they are eliminated from game and the match continues. There are no count outs in Elimination match
Additional Rules:

Separate in play piles - When playing a card you must declare which player you are attacking, you have a separate in play pile for each opponent you play against. Cards in play against a specific opponent only interact with that opponent. 

******* SEPARATE IN PLAY PILE RULES ARE ONLY IN EFFECT IN MATCHES THAT BEGIN WITH 2 ACTIVE OPPOSING PLAYERS. TORNADO TAG / HANDICAP MATCH, TRIPLE THREAT.


DOUBLE TEAM: If two players roll the same skill for a TURN ROLL AND their individual rolls would have each lost the turn roll, they can choose to high five, fist bump, or too sweet in order to combine their turn roll an attack the 3rd player who would have won the turn roll. When they do so, they both draw a card and begin their combined turn. The double teaming player who rolled the highest initial SKILL plays the first card or opts to end his turn, resolving any FINISH effects if needed, then the second double teaming player players a card.
***If you double team with a player you may still stop his played card and PROTECT the other player or SAVE the other player. See below.

PROTECTING another player: If another player does not stop a card played, you may stop the played card, after you do you must bury your entire hand. 

SAVE ROLL: When another player rolls for a BREAKOUT ROLL, you may roll a SAVE ROLL with that player. If the SAVE ROLL matches the SKILL of the BREAKOUT ROLL add the total of the SAVE ROLL to the BREAKOUT ROLL. 

DOUBLE CLOTHESLINE: If all players roll the same Skill for the TURN ROLL, the player who rolled the highest Skill, wins the turn Roll and can play 1 card against EACH Opponent!


TRIPLE THREAT : FIRST FALL
First Fall : The First player to score a pin fall wins the game, there are no DISQUALIFICATIONS in first fall.
COUNT OUTS in effect
No DQ
SEPARATE IN PLAY PILES IN EFFECT
DOUBLE TEAMS IN EFFECT (MODIFIED SEE BELOW)

Separate in play piles - When playing a card you must declare which player you are attacking, you have a separate in play pile for each opponent you play against. Cards in play against a specific opponent only interact with that opponent. 

******* SEPARATE IN PLAY PILE RULES ARE ONLY IN EFFECT IN MATCHES THAT BEGIN WITH 2 ACTIVE OPPOSING PLAYERS. TORNADO TAG / HANDICAP MATCH, TRIPLE THREAT.


DOUBLE TEAM: If two players roll the same skill for a TURN ROLL AND their individual rolls would have each lost the turn roll, they can choose to high five, fist bump, or too sweet in order to combine their turn roll an attack the 3rd player who would have won the turn roll. When they do so, they both draw a card and begin their combined turn. The double teaming player who rolled the highest initial SKILL plays the first card or opts to end his turn, resolving any FINISH effects if needed, then the second double teaming player players a card.
***If you double team with a player you may still stop his played card and PROTECT the other player or SAVE the other player. See below.

PROTECTING another player: If another player does not stop a card played, you may stop the played card, after you do you must bury your entire hand. 

SAVE ROLL: When another player rolls for a BREAKOUT ROLL, you may roll a SAVE ROLL with that player. If the SAVE ROLL matches the SKILL of the BREAKOUT ROLL add the total of the SAVE ROLL to the BREAKOUT ROLL. 


DOUBLE CLOTHESLINE: If all players roll the same Skill for the TURN ROLL, the player who rolled the highest Skill, wins the turn Roll and can play 1 card against EACH Opponent!

Handicap Match
2 players VS 1 Player.
First Fall
Separate in play piles in effect
DOUBLE TEAM in effect
PROTECTING in effect
SAVE in effect
If COUNT OUT is in effect. On either players turn if both team members have 0 cards in hand and deck they win the match by count out.
DQ is in effect.

All players roll for a TURN ROLL, the highest roll takes the the turn. In the case where two team members have the highest roll, both players draw a card but they must choose who starts the turn.

When the Handicapped player wins a turn roll, they draw 2 cards and and may play 1 card vs each opponent.

DOUBLE TEAM: If two team members roll the same skill for a TURN ROLL , they can choose to high five, fist bump, or too sweet in order to combine their turn roll an attack any opposing player in the order of their choosing. When a FINISH card is played resolve any FINISH, then the second double teaming player plays a card.
***If you double team with a player you may still stop his played card and PROTECT the other player or SAVE the other player.

SRG UNIVERSE'S CREATE A COMPETITOR COMPETITION ROUND 2

SRG Universe the second round of the CCC starts today. The winner of the CCC will go on to join the LFF along with The Young Bucks. Monday morning the polls will close and the next match will start. The rules for this round are as follows. Each comment with a Competitors name gets that Competitor 1 point. A comment and a share will get that Competitor 3 points. The Competitors with the most points at the end of each match will advance to the final round of the CCC!

You can only comment a Competitors name once from each account.

Comments on the Facebook post are worth 1 point.
A share is worth 3

Comment on @srg_universe Instagram photo of the matchup 1 point

A reply to @srguniverse on twitter
Tweet. 1 point
Getting a retweet of that reply 3 points

Commenting on the post on SRGUniverse.com 1 point

Match 1: Lemmy Adam, El Pollo Emmascarda and The Phantasm.

Let's Roll

SRG UNIVERSE'S CREATE A COMPETITOR COMPETITION ROUND 2 RULES

SRG Universe here is your 6 finalist for the 2016 Create a Competitor Competition! A special shoutout to Nick Sutphin for the artwork as these competitors look fierce. The second round will be formatted as such: When the match is posted you will have 3 days to comment on the post and or share. Each comment with a Competitors name gets that Competitor 1 point. A comment and a share will get that Competitor 3 points. The Competitor with the most points at the end of the match will advance to the final round of the CCC! You can only comment a Competitors name once from each account.

Comments on the Facebook post are worth 1 point.
A share is worth 3

Comment on @srg_universe Instagram photo of the matchup 1 point

A reply to @srguniverse on twitter
Tweet. 1 point
Getting a retweet of that reply 3 points

Commenting on the post on SRGUniverse.com 1 point

Good luck rookies you'll need it.

Let's Roll

SRG UNIVERSE'S CREATE A COMPETITOR COMPETITION FATAL 4-WAY ROUND 5

Our fifth and final match of the SRG Universe Create a Competitor Competition is here!! We need you the SRG Universe to please vote for who you think should go over!

SRG Universe's Create a Competitor Competition Round 5
Archimedes Arbigast
Vick the Brick
FatherX
La Brujita

Archimedes Arbigast  Vick the Brick      FatherX               La Brujita

SRG UNIVERSE'S CREATE A COMPETITOR COMPETITION FATAL 4-WAY ROUND 4

Our fourth round of the SRG Universe Create a Competitor Competition is here!! We need you the SRG Universe to please vote for who you think should go over!

SRG Universe's Create a Competitor Competition Round 4
The Man from It
Revolt!
The Mediaeval Prankster
Inferna

The Man from It   Revolt!   The Mediaeval Prankster  Inferna

SRG UNIVERSE'S CREATE A COMPETITOR COMPETITION FATAL 4-WAY ROUND 3

Our third round of the SRG Universe Create a Competitor Competition is here!! We need you the SRG Universe to please vote for who you think should go over!

SRG Universe's Create a Competitor Competition Round 3
Mr Popin Twist
Dead End
Lemmy Adam
The Underdog

Mr Popin Twist   Dead End       Lemmy Adam   The Underdog

Cyber Monday Sale on SRGUniverse.com

Give the gift of Supershow this holiday with the SRG Universe tremendous Cyber Monday sale! Any orders today made on SRGUniverse.com that are over $30 will get a Snakepit VS Gropar starter deck added to your order. In addition any order over $50 will receive an extra competitor who is currently unreleased on SRGuniverse.com. Share with friends so they can see a spectacle so grand, it can only be called... The Supershow

groparvpitt.jpg

SRG UNIVERSE'S CREATE A COMPETITOR COMPETITION FATAL 4-WAY ROUND 2

Our second round of the SRG Universe Create a Competitor Competition is here!! We need you the SRG Universe to please vote for who you think should go over!

SRG Universe's Create a Competitor Competition Round 2
Gia del la Meurta
Nomad
Scotty Storm
Phantasm
Poll Maker

Gia del la Meurta Nomad    Scotty Storm        Phantasm

SRG Universe's Create a Competitor Competition Fatal 4-Way Round 1

Our first round of the SRG Universe Create a Competitor Competition is here!! We need you the SRG Universe to please vote for who you think should go over!

SRG Universe's Create a Competitor Competition
El Pollo Emmescarda
Havok
T.Rex Tom
Shauna Mcguana
quotestoknow

El Pollo Emmescarda                       Havok                                        t.rEX tOM                           sHAUNA mCGUANA

Challenging The FREAK SHOW!

Gather round gather round, step right up to challenge the FREAK SHOW! 

SRG Universe Presents to you the TRIO of D1, D2, and D3, the only way to add the Freak Show to your Legendary Fighting Federation is by defeating them.

Form your own ultimate trio with 2 other players and challenge a SRG Universe Member! If you loose, you learned a valuable lesson! Don't cross the SRG Freakshow, but if by some small chance your team can pull out a victory, all competitors holding a ticket to the SRG Demo will win a full Freak show play set

Gen-Con 2016 Tournment Rules

Ladies and Gentleman, with GenCon just under two weeks away, here is everything you need to know about A Spectacle So Grand, it Can only be Called....The Supershow!

Our event will determine who will be the 2016 World Champion and winner of the 1st LFF Heavyweight title belt. The last competitor standing in double elimination style event will achieve wrestling immortality as the new champion. The format is a standard 30 card deck with single competitor.

First things first, whose side are you on? Have you fallen in line with Rock Newman? Or are you to Valiant for that? Where you loyalties lie just may effect who comes to your aid when you need it the most.

What to Look out for.

Having Allies in the LFF can make all the difference in the end, you might find yourself accompanied to ringside by someone on your team. If so you will be given 3 random competitors from your team to choose from. For that match, you add that gimmick to yours.

The LFF prides it self on its uniqueness, Mirror matches will be paired together in the first round (possibly round two depending on match-ups), to guarantee different competitors make the final rounds.

Your GM might play favorites and appoint a special guest referee to make sure things do or don't get out of hand. You will be given one random Competitor card as the special guest ref. You and your opponent can use Gimmick of the special ref competitors. And heres the kicker, the winner of the match gets to keep the special guest referee card.

GUIDELINES!

At least the initial 2 rounds will be best of three the third match, should you not dominate your opponent, the 3rd match of a 3 game feud will start at CROWD METER 1.

No LFF competitor gives up that easily, when the CROWD METER is at 0, the maximum FINISH ROLL is 10.

Time limit: if any round goes over 40 minutes the GM has a right to adjust the crowd meter however he or she feels in needed.

SRG Universe Spectacle cards.You may Reveal one and only 1 spectacle card per ROUND! So choose wisely, when you need help.

Good Luck Rookies.... You'll need it.

The Freak Show arrive at Gen-Con 2016

Ladies and gentlemen, boys and girls, children of all ages SRG Universe is proud to present to you. THE FREAK SHOW!

Gen-Con 2016 is merely weeks away now and we are excited to bring a special treat for all of you SRG Competitors. 

The Supershow's First TRIO! are finally stepping into the ring at GEN-CON 2016!
They will have a full set of finishers that we will be debuting at Gen-Con so make sure you guys dont miss out!

Think you have what it takes to take on the Freak Show? The winners of our Create a Stable Competition the Freak Show, arrive on the Supershow scene this year at GenCon. The only way to add them to your Legendary Fighting Federation is by grabbing 2 of your friends and taking on one of the SRG Universe members during our Supershow Intro's.